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Some feedback from a short play session with the demo: 

  • I think the combat core system seems promising, but needs a lot of tweaking to get right. Things like the mana regen rate and rolling responsiveness especially felt a bit off to me. 
  • It very often looked like I'd hit an enemy with the whip, only to not do so. Perhaps because the enemies can move on the Y axis, but the player cannot? Maybe you should allow it to player too, could open up more gameplay possibilities of dodging attacks.
  • The indicator of transforming should only have one of the shapes filling up. As both the surrounding circle and the head were filling up, at first time I was confused and thought they were showing different information. I'd have just the circle, and then when it's ready completely light the head too, and make it glow more visibly.
  • I couldn't change any of the settings with keyboard, had to use controller to do it for some reason. Also, the color of text changing to show which option is selected is not clear enough, I'd amp this up a lot with some sort of effect or moving indicator.

Good luck with rest of the development! 

Thanks for the feedback!

A couple of responses to your notes-

The special meter is intended to fill up from dealing damage rather than waiting for it to passively regen. The mechanics of AP regen could change in the future. Could you expand on rolling responsiveness?

The hitboxes on the whip are finicky, yeah. Right now only the apex of the whip strike deals damage, and anywhere other than that either misses. We're going to change it so that the whole length of the whip deals damage, and the apex deals a critical hit.

Good point on the center hud, we'll change it. Ditto with UI feedback

thank you so much

I like it. I'm using a PS4 controller. The difficulty level seems just about right. My only issue is the emblem and status indicators at the bottom of the screen cover up the action too often. Unless I can hide them and I didn't see how.

Thank you! You can press H on the keyboard to toggle the UI when playing either level.

Made a video


I'm playing the demo. Like it so far. Can I set combat controls to keyboard too? Difficult to play on a laptop.

the game works on any gamepad as well as keyboard.

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Hey Friend. I'm glad you were able to release your combat demo; I gotta say it's some pretty impressive work. I'm also curious to see how the development cycle is going for you in the face of all this, and if there may be a DRM free version of the game available in the future (like say on GOG or here on itch) Of course I'd be happy to give this title some support when it releases, but I'd just like to be informed on what my options may be. Again, I hope you're doing well in the face of these tough times, and I've definitely got this title on my radar. I'm sure it's eventual release next year will be superb. 

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Thanks for the kind words! We're chiefly aiming for a release on Steam, as well as console releases on Switch and PS4.  We want to get as many people playing this game as we can though, so no platform has been ruled out.

30 mins into the game and found 2 bugs.

1.When  using dash at a diagonal path at queenswood I went inside the ground and fell outside the map.

2. Enemies tend to be stuck at platforms.

also..

The arrow physics seems to be off and I can't hit an enemy when using tendril yank or tendril lash since they are not vertically aligned to me.


Nice art tho.

duly noted, thanks for the feedback

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Thank you to the person that reached out to me and asked me to try this game out, I like it! 

My first time playing it was a disaster lmaoooo I spawned too many enemies! I recorded it if you'd like to see the chaos.

Anyone considering playing it? I say go for it. Doesn't take long to learn how to play. It has controller support but I say the mouse and keyboard is a bit faster reaction-time wise.

i want to try it out but how long its

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just tried the demo and here's a quick review. I like the artstyle and animations, i like the platformer part which makes the combat more strategic (though the ennemies do not seems to be able to benefit from diffrent heights or plateforms). I think you should be able to chang edirection between to consecutive rolls. I think you should also be able to block more quickly (when i'm running they're like a frame or two wher i have to wait to block). The fact that i can only hit one ennemy at the time in front of me is something that keeps me from playing more though. In general i'd say combat fluidity is important in your game and you're not too far to be on point with that part, keep it up !

making changing direction and canceling into other animations easier is something we are addressing in a demo update, and the number of enemies when you're in prisoner form is also gonna be more forgiving. Thanks for the feedback!

Hi,  did somebody try the Mac Demo ? It seems that the file is corrupted ... Chrome warned me that the file is not a common type which is not the case when I download the Windows version.  

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i found a bug:

i have been the combat demo for like 8 hours now and i only installed it like 4 days ago, it's amazing. but i found some bugs and also have some feedback. 

Bug 1: when u turn the sound in the game on and off  u will hear this "ssgggggggrrrhhhh" sound in your headphones if u lisen carefully. it's pretty bad and i like to lisen to music when i play games and then i just trun the game sound off but when i do it with necro i just keep hearing the "ssskkkkkrrrrrgggggggghh" sound (it's not about my headphones on my pc i have tried it on different pc's and my friend who has also been playing it has it too).

Bug 2: when u are the beast guy (this is in the forrest map with the stone playforms. u can fall down off the screen like when ur standing agains the walls of the map (the dirt clifs) u can go through that fall and then u fall down of the screen. also the soldiers still try to go after u and ur not "dead" so then u just have to restart the game.

Tips: maybe have so that u can remap ur keys n stuff and change controlls. make the combat more responsive, when im playign the combat does really feel that responsive. maybe make it so u can cancel ur animations or something. 


for the rest part i really liked the combat demo im definitely gonna buy the game when it comes out. :)

(sorry for the bad english i hope it u can read it)

gotcha, thanks for the feedback!

32 BIT PLEASE :)

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Very nice combat build! Blocking and sucking was smooth digging was easy can't wait for the game to come out. Also LOVE THE STORY ON GAME PAGE

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cool, great playthrough! (I also love the video thumbnail, haha)

Mac build?

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Mac build should come in the next day or so

thx!

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caused an annoying bug and now I can't get it off my compute

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Love the combat, very entertaining. One thing is the UI in the center tends to block a lot of the fighting. Maybe moving it somewhere else will allow people to appreciate the animations even more. Again, great job

Thanks! Polishing up the UI in general is on the todo list!

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good game

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glad you liked it!

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yes...hope have mode story

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Made a video


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awesome! glad you guys had fun!

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