Big Stealth Demo Update!


We've released a big update for our stealth demo, replete with a huge number of bug fixes, gameplay tweaks, and more. One of the biggest changes is our move to Unity 2019.4, which brings a host of performance and functionality improvements. This update brings us closer to our true vision of the game, and we hope you enjoy it!

Stages

  • Queenswood enemy waves have been adjusted to be slightly more forgiving to newcomers.
  • Old Saint's enemy waves have been completely redesigned to accommodate a new enemy type!
  • Added restart level option to pause menu

Art/Visuals

  • Lighting and normal maps have been tuned up to address visual artifacts that were appearing on character sprites while standing in rendered lighting
  • Halo lighting has been adjusted to behave dynamically based on surroundings. No more blindingly bright sprites
  • Animations have been completed for a brand new enemy type, which can be found waiting in the Old Saint's Cathedral
  • Updated UI to be slightly more compact
  • Added a new attack to ravager minions
  • Alarm overhead alerts now remain visible until the guard either rings the bell or dies
  • Halo lighting will fade out and disappear from dead enemies

Gameplay/Balance

  • Assimilating a corpse now heals you 10 health/second over 5 seconds. Taking damage will stop regeneration
  • AP/sec gain is increased by 50% while stationary or stalking
  • Guard jump height has been slightly lowered so they appear less like superman ninjas
  • Ledge climbing is slightly more forgiving for both players and AI
  • Morale shocks are slightly more consistent now
  • Enemies now have cooldowns per attack instead of one cooldown for all attacks (meaning that AI can now chain one attack after the other. Be careful!)
  • Alarms now alert all enemies in the level for a set duration, and will start roaming the level actively looking for you
  • Added a cancel window to guard

AI/Misc Bug fixes

  • Fixed a bug where AI would run in place indefinitely
  • AI now have a delayed reaction to hearing audio alerts
  • AI navigation has been tuned up to address a number of issues with indefinite looping or navigation hiccups
  • Fixed an issue where characters would climb through passable terrain and immediately fall through
  • Fixed stampede ending prematurely
  • Fixed stampede being able to be used backwards
  • Fixed ravagers using footman voice lines
  • Fixed players being able to transform again after all the waves end
  • Fixed being able to summon ravagers after all the waves end
  • Fixed projectiles going through terrain
  • Fixed a number of missing hitbox issues
  • Options menu is now interactable with mouse cursor



Files

NF_2021Demo_Windows.zip 74 MB
Jan 30, 2021
NF_2021Demo_Mac.app.zip 73 MB
Jan 30, 2021
NF_2021Demo_Linux.tar.gz 75 MB
Jan 30, 2021

Get Necrofugitive Demo

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